September 2, 2010
While it is rather feeble to debate what type of device we will be designing and developing for in the future, the one common denominator is the screen – large or small, this is where we are optimizing our designs.
July 13, 2010
With a mix of humor, extensive research, and personal insight, Andrea presents a brilliant analysis of women in video games, online, and most importantly: in ARG’s.
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